Bee Swarm Simulator Auto Farm Script

4.7 (2,015 votes) · Verified by Marc
-- Bee Swarm Simulator Auto Farm Script
local player = game.Players.LocalPlayer
local backpack = player.Backpack

function autoFarm()
    while true do
        for _, bee in ipairs(player.Bees:GetChildren()) do
            if bee:IsA("Bee") then
                bee:Collect()
            end
        end
        wait(2) -- Adjust the wait time as needed
    end
end

-- Start auto farming
autoFarm()
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Description

The Bee Swarm Simulator Auto Farm Script is designed to automate the honey collecting process, allowing players to farm honey without manual effort. This script efficiently collects honey from your bees, enabling you to focus on other aspects of the game while your bees work for you.

A script executor is required to use Bee Swarm Simulator Auto Farm Script in Roblox. Make sure to choose a reliable script executor to run your scripts safely.

Learn more

Features

  • Automated Honey Collection: Collect honey from your bees automatically without any manual input.
  • Customizable Settings: Adjust the script’s parameters for optimal performance.
  • Supports Multiple Bees: Efficiently works with all your active bees for maximum honey yield.
  • Regular Updates: Continually updated to maintain compatibility with the latest game changes.
  • Safe to Use: Designed to minimize detection risks and ensure player safety.

Instructions

  1. Download the Script: Copy the Bee Swarm Simulator Auto Farm Script.
  2. Launch Roblox: Open Roblox and join the Bee Swarm Simulator game.
  3. Open Script Executor: Use a reliable executor like Synapse X or Krnl.
  4. Paste the Script: Paste the copied script into the executor’s text area.
  5. Attach the Injector: Attach the injector to Roblox by clicking the Attach button.
  6. Execute the Script: Click Execute to run the Auto Farm Script and start collecting honey automatically.

Verified by Marc

The Bee Swarm Simulator Auto Farm Script has been verified to work by Marc Cooke, ensuring it performs as intended in-game.

How we verify scripts