Big Paintball Aimbot Script
-- Big Paintball Aimbot Script
local function aimbot()
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
while true do
local closest = nil
local shortestDistance = math.huge
for _, enemy in pairs(game.Players:GetPlayers()) do
if enemy ~= player and enemy.Character and enemy.Character:FindFirstChild("HumanoidRootPart") then
local distance = (mouse.Hit.p - enemy.Character.HumanoidRootPart.Position).magnitude
if distance < shortestDistance then
closest = enemy
shortestDistance = distance
end
end
end
if closest and closest.Character then
mouse.Target = closest.Character.HumanoidRootPart
end
wait(0.1)
end
end
aimbot()
Description
With the Big Paintball Aimbot Script, you can dominate every round by automatically locking onto opponents, ensuring precise hits and an edge over your competition. Whether you’re aiming for the leaderboard or just having fun, this script will guarantee your shots land every time!
You need an executor to use Roblox scripts
A script executor is required to use Big Paintball Aimbot Script in Roblox. Make sure to choose a reliable script executor to run your scripts safely.
Learn moreFeatures
- Auto Aim: Automatically lock onto the nearest opponent’s body.
- Target Efficiency: Tracks players’ movements for maximum accuracy.
- Distance Prioritization: Always targets the closest enemy.
- Stealth: Stay undetected with seamless aim control.
- Regular Updates: Ensures compatibility with the latest Big Paintball version.
Instructions
- Download the Script: Copy the Big Paintball Aimbot Script from above.
- Launch Roblox: Open Roblox and join Big Paintball.
- Open Script Executor: Use a reliable script executor like Synapse X or Krnl.
- Paste the Script: Paste the copied script into the executor’s text area.
- Attach the Executor: Attach the executor to Roblox.
- Execute the Script: Hit Execute and watch as your aiming automatically locks onto opponents!
Verified by Marc
The Big Paintball Aimbot Script has been verified to work by Marc Cooke, ensuring it performs as intended in-game.
How we verify scripts