Bloxburg Mod Menu Script
-- Bloxburg Mod Menu Script
local player = game.Players.LocalPlayer
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
-- Create Mod Menu
local modMenu = Instance.new("Frame", gui)
modMenu.Size = UDim2.new(0.3, 0, 0.5, 0)
modMenu.Position = UDim2.new(0.35, 0, 0.25, 0)
modMenu.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
-- Function to toggle options
local function toggleOption(option)
-- Implementation of toggle functionality
end
-- Example of adding a button
local button = Instance.new("TextButton", modMenu)
button.Size = UDim2.new(1, 0, 0.1, 0)
button.Text = "Unlock All"
button.MouseButton1Click:Connect(function()
toggleOption("UnlockAll")
end)
-- Additional buttons can be added here
Description
The Bloxburg Mod Menu Script offers players a comprehensive toolset to enhance their gameplay experience. With this mod menu, you can access various features and options, giving you more control over your game.
You need an executor to use Roblox scripts
A script executor is required to use Bloxburg Mod Menu Script in Roblox. Make sure to choose a reliable script executor to run your scripts safely.
Learn moreFeatures
- Comprehensive Options: Access a variety of gameplay features from the mod menu.
- User-Friendly Interface: Easy to navigate, suitable for all players.
- Customizable Controls: Tailor the menu to your preferences and needs.
- Regular Updates: Updated frequently to stay compatible with game changes.
- Enhanced Gameplay: Unlock new possibilities and improve your gaming experience.
Instructions
- Download the Script: Copy the Bloxburg Mod Menu Script.
- Launch Roblox: Open Roblox and join the Bloxburg game.
- Open Script Executor: Use a reliable executor like Synapse X or Krnl.
- Paste the Script: Paste the copied script into the executor’s text area.
- Attach the Injector: Attach the injector to Roblox by clicking the Attach button.
- Execute the Script: Click Execute to open the mod menu.
Verified by Marc
The Bloxburg Mod Menu Script has been verified to work by Marc Cooke, ensuring it performs as intended in-game.
How we verify scripts