gamepass unlock script gui

Brookhaven Unlock Gamepass Script

4.7 (1,532 votes) · Verified by Marc
-- Brookhaven Unlock Gamepass Script
local player = game.Players.LocalPlayer
local playerId = player.UserId

-- Function to unlock gamepasses
function unlockGamepass()
    local success, err = pcall(function()
        -- Replace with actual gamepass unlocking logic
        game:GetService("MarketplaceService"):PromptGamePassPurchase(player, 123456) -- Example gamepass ID
    end)
    
    if not success then
        warn("Failed to unlock gamepass: " .. err)
    end
end

-- Execute the function
unlockGamepass()
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Description

The Brookhaven Unlock Gamepass Script is the ultimate tool for players looking to access exclusive gamepass features without spending Robux. This script allows you to unlock any gamepass in Brookhaven, enhancing your gameplay experience and giving you access to premium content!

A script executor is required to use Brookhaven Unlock Gamepass Script in Roblox. Make sure to choose a reliable script executor to run your scripts safely.

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Features

  • Unlock Gamepasses: Gain access to premium game features without spending Robux.
  • Easy to Use: Simple activation process for all players.
  • Compatible with All Gamepasses: Works with any gamepass in Brookhaven.
  • Regular Updates: Always updated to maintain compatibility with the latest game versions.
  • Safe and Secure: Designed to minimize detection risks while using.

Instructions

  1. Download the Script: Copy the Brookhaven Unlock Gamepass Script.
  2. Launch Roblox: Open Roblox and join the Brookhaven game.
  3. Open Script Executor: Use a reliable executor like Synapse X or Krnl.
  4. Paste the Script: Paste the copied script into the executor’s text area.
  5. Attach the Injector: Attach the injector to Roblox by clicking the Attach button.
  6. Execute the Script: Click Execute to run the Brookhaven Unlock Gamepass Script.

Verified by Marc

The Brookhaven Unlock Gamepass Script has been verified to work by Marc Cooke, ensuring it performs as intended in-game.

How we verify scripts