Da Hood Aimbot Script
-- Da Hood Aimbot Script
local players = game:GetService("Players")
local mouse = players.LocalPlayer:GetMouse()
-- Function to lock onto the closest player
function lockOnTarget()
local closestPlayer = nil
local shortestDistance = math.huge
for _, player in pairs(players:GetPlayers()) do
if player ~= players.LocalPlayer then
local distance = (player.Character.Head.Position - players.LocalPlayer.Character.Head.Position).magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end
if closestPlayer then
mouse.Target = closestPlayer.Character.Head
end
end
-- Trigger aimbot
mouse.Button1Down:Connect(function()
lockOnTarget()
end)
Description
The Da Hood Aimbot Script gives players an unfair advantage by automatically locking onto the nearest enemy, making it much easier to land precise shots. This script enhances accuracy and performance in PvP combat by tracking player movements and targeting their heads.
You need an executor to use Roblox scripts
A script executor is required to use Da Hood Aimbot Script in Roblox. Make sure to choose a reliable script executor to run your scripts safely.
Learn moreFeatures
- Automatic Target Lock: Automatically locks onto the nearest enemy for easy aiming.
- Headshot Focus: Aims directly at the enemy’s head for maximum damage.
- Real-Time Tracking: Tracks enemy movement to maintain accurate aim.
- User-Friendly: Simple to execute and use for all players.
- Regular Updates: Frequently updated to stay compatible with Da Hood updates.
Instructions
- Download the Script: Copy the Aimbot Script.
- Launch Roblox: Open Roblox and join the Da Hood game.
- Open Script Executor: Use a reliable executor like Synapse X or Krnl.
- Paste the Script: Paste the copied script into the executor’s text area.
- Attach the Injector: Attach the injector to Roblox by clicking the Attach button.
- Execute the Script: Click Execute to enable the aimbot.
Verified by Marc
The Da Hood Aimbot Script has been verified to work by Marc Cooke, ensuring it performs as intended in-game.
How we verify scripts