Prison Life Kill Aura Script
-- Prison Life Kill Aura Script
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool = Instance.new("Tool", character)
tool.Name = "Kill Aura"
local function onTouch(hit)
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
hit.Parent.Humanoid:TakeDamage(50) -- Adjust damage as needed
end
end
tool.Touched:Connect(onTouch)
while wait(0.1) do
for _, enemy in pairs(workspace:GetChildren()) do
if enemy:IsA("Model") and enemy:FindFirstChild("Humanoid") and enemy.Name ~= player.Name then
enemy.Humanoid:TakeDamage(50) -- Adjust damage as needed
end
end
end
Description
The Prison Life Kill Aura Script grants players the ability to automatically target and damage nearby enemies, providing a significant advantage in combat. With this script, you can effortlessly eliminate threats around you, making your escape or dominance in the prison environment easier.
You need an executor to use Roblox scripts
A script executor is required to use Prison Life Kill Aura Script in Roblox. Make sure to choose a reliable script executor to run your scripts safely.
Learn moreFeatures
- Automatic Targeting: Automatically targets nearby enemies.
- Adjustable Damage: Customize the amount of damage dealt to enemies.
- Effortless Combat: Simplifies combat by allowing you to attack without manual aiming.
- Easy to Use: Simply equip the tool and let the script handle the rest.
- Regular Updates: Updated to ensure compatibility with the latest game versions.
Instructions
- Download the Script: Copy the Kill Aura Script.
- Launch Roblox: Open Roblox and join the Prison Life game.
- Open Script Executor: Use a reliable executor like Synapse X or Krnl.
- Paste the Script: Paste the copied script into the executor’s text area.
- Attach the Injector: Attach the injector to Roblox by clicking the Attach button.
- Execute the Script: Click Execute to run the Prison Life Kill Aura Script.
Verified by Marc
The Prison Life Kill Aura Script has been verified to work by Marc Cooke, ensuring it performs as intended in-game.
How we verify scripts