Roblox Universal Troll Script
-- Roblox Universal Troll Script
local player = game.Players.LocalPlayer
-- Function to create annoying troll effects
local function trollPlayers()
local function createConfetti()
for _, player in pairs(game.Players:GetPlayers()) do
if player ~= localPlayer then
-- Example of trolling: spawn confetti around the player
local confetti = Instance.new("ParticleEmitter", player.Character.Head)
confetti.Texture = "rbxassetid://123456789" -- Replace with a confetti texture ID
confetti.Rate = 100
confetti.Lifetime = NumberRange.new(1)
confetti.Speed = NumberRange.new(5)
confetti:Emit(100)
end
end
end
-- Start trolling!
createConfetti()
end
trollPlayers()
Description
The Roblox Universal Troll Script is designed to bring laughter and mischief to your gameplay. This script allows you to create fun and annoying effects to playfully troll other players, adding a layer of entertainment to your Roblox experience!
You need an executor to use Roblox scripts
A script executor is required to use Roblox Universal Troll Script in Roblox. Make sure to choose a reliable script executor to run your scripts safely.
Learn moreFeatures
- Universal Compatibility: Works with various Roblox games, ensuring endless trolling possibilities.
- Customizable Effects: Easily modify the script to include different troll effects.
- Fun and Interactive: Create a playful atmosphere among players.
- Regular Updates: Continually updated to ensure compatibility with the latest Roblox changes.
- Community Engagement: Share your trolling ideas and experiences with other users.
Instructions
- Download the Script: Copy the Roblox Universal Troll Script.
- Launch Roblox: Open Roblox and join any game.
- Open Script Executor: Use a trusted executor like Synapse X or Krnl.
- Paste the Script: Paste the copied script into the executor’s text area.
- Attach the Injector: Click the Attach button to connect the executor to Roblox.
- Execute the Script: Click Execute to start trolling!
Verified by Marc
The Roblox Universal Troll Script has been verified to work by Marc Cooke, ensuring it performs as intended in-game.
How we verify scripts